Dialogue UI fix, Tracks added, Idle animations!


New dialogue boxes for both NPCs and Interactables updated! They now also offer the ability for the player to make choices and keep track of said choices for puzzles and such! They can also award items or pretty much anything else!

Each critter now has an idle animation! Rather than animating each sprite, I wrote a script that will squash/stretch the sprite at certain intensities/intervals that I can control in the inspector to suit each character!

Lastly (and MOSTLY), the composer I'm working with, 8-bit Organist, has already made 4 tracks! They add an amazing feel to the game, and I can't wait for everything to come together!

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